Made by: Hannah Moats, Devin Foster, and Travis Ritter

This game was developed as the second project for a game development class.  The player has the option to collect coins, power-ups, and get to the portal at the end of the map to go back to the main menu. Currently, this is the only "win condition." 

Basic Controls: 

Jump: Space

Attack (currently only breaks boxes): Left Click

Movement: A and D, 

There are four pickups: 

Coins: Increment coins on the HUD but serve no other purpose

Heart Canisters: increase health (don't touch the spikes!) 

Wing Charms: are gold with wings sticking out the top. They allow for a second jump and lower a player's gravity, so you can get maaaad aiiiir, man. 

Speed Potions: are potions that temporarily increase the character's movement speed. I think they're like, Mountain Dew mixed with Red Bull, or something. 

Both wing charms and speed potions last for 10 seconds apiece, and don't respawn as of this release. If you can't progress, you'll sadly have to press "exit to menu" and retry the level. 

Currently, there is no fix for getting stuck; a player will need to exit to menu (which can be conveniently done with the HUD). 



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